{"id":84244,"date":"2024-08-22T15:52:11","date_gmt":"2024-08-22T21:52:11","guid":{"rendered":"https:\/\/rmcad.local\/?p=84244"},"modified":"2024-08-22T15:52:13","modified_gmt":"2024-08-22T21:52:13","slug":"crafting-virtual-worlds-the-role-of-game-artists","status":"publish","type":"post","link":"https:\/\/www.rmcad.edu\/blog\/crafting-virtual-worlds-the-role-of-game-artists\/","title":{"rendered":"Crafting Virtual Worlds: The Role of Game Artists"},"content":{"rendered":"\n<p>Did you know that a career in special effects and animation is growing at a rate of 8% a year? These roles are in high demand at game art studios, in movies, and television, and boast a median salary of $99,060. According to the <a href=\"https:\/\/www.bls.gov\/ooh\/arts-and-design\/multimedia-artists-and-animators.htm\">Bureau of Labor Statistics<\/a>, you\u2019ll typically need a Bachelor\u2019s degree in art or a related field to enter the workforce. With over <a href=\"https:\/\/www.statista.com\/statistics\/748044\/number-video-gamers-world\/\">2.4 billion<\/a> users playing video games worldwide, it\u2019s clear that the demand for skilled game artists is not slowing down anytime soon.<\/p>\n\n\n\n<p>Now that you have a better understanding of the numbers, let\u2019s dive into the tools, software, roles, and technical skills you\u2019ll need to learn and land a job as a game artist.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>The Fundamentals of Game Art<\/strong><\/h2>\n\n\n\n<p>How do game artists craft immersive and entertaining worlds? Well, there are many different tools used to get the job done and a variety of art styles to choose from.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Types of Game Art<\/h3>\n\n\n\n<p>Whether you\u2019re at an independent studio or a AAA powerhouse (mid to large-sized studios), the style of game you create has a dramatic effect on the look and feel of your story. Here\u2019s a few video game art styles that you might encounter:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Pixel Art (Stardew Valley, Terraria, Celeste)<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Photorealism (The Last of Us Part II, Uncharted 4: A Thief\u2019s End)<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Low Poly (Superhot, Outer Wilds)<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Cartoon (Cuphead, Overcooked, Borderlands 3)<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Handpainted (Ori and The Blind Forest, Gris, Hollow Knight)<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Vector (Asteroids, Tempest, Battlezone)<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Monochromatic (Limbo, Return of the Obra Dinn)<\/li>\n<\/ul>\n\n\n\n<p>It\u2019s advisable to understand your target audience, budget, and team skill level before deciding on an art style for your game.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Essential Tools and Software<\/h3>\n\n\n\n<p>After deciding on an art style, you must evaluate which software is best for your project. Keep in mind that at the end of the day, software is just a tool and the real success is the art you can create from it.<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Unreal Engine<\/strong><\/li>\n<\/ol>\n\n\n\n<p>Unreal Engine, or simply Unreal, took the video game industry by storm with its release in <a href=\"https:\/\/www.pcmag.com\/news\/25-years-later-the-history-of-unreal-and-an-epic-dynasty\">1998<\/a>. Using detail texturing for higher quality textures and 16-bit color, there simply wasn\u2019t anything else like it on the market for designers.<\/p>\n\n\n\n<ol start=\"2\" class=\"wp-block-list\">\n<li><strong>ZBrush<\/strong><\/li>\n<\/ol>\n\n\n\n<p>Free for students at <a href=\"https:\/\/www.rmcad.edu\/academics\/program\/online\/game-art\/\">RMCAD<\/a>, ZBrush is a digital sculpting tool that allows you to create 3D models and game assets with an intuitive user interface. <a href=\"https:\/\/www.maxon.net\/en\/zbrush-video-games\">ZBrush<\/a> has been used in a variety of video games from The Last of US to Assassins Creed.<\/p>\n\n\n\n<ol start=\"3\" class=\"wp-block-list\">\n<li><strong>Autodesk Maya<\/strong><\/li>\n<\/ol>\n\n\n\n<p>Another popular program in the video game industry, <a href=\"https:\/\/www.autodesk.com\/products\/maya\/overview?term=1-YEAR&amp;tab=subscription\">Maya<\/a> is a professional-caliber software that is used to create 3D models, textures, character animation, and video game graphics.<\/p>\n\n\n\n<ol start=\"4\" class=\"wp-block-list\">\n<li><strong>Unity<\/strong><\/li>\n<\/ol>\n\n\n\n<p>Known for its friendly user interface (UI) and support for a variety of different platforms, <a href=\"https:\/\/unity.com\/\">Unity<\/a> is popular among independent developers and students. Its game art tools are world class and you can\u2019t go wrong with choosing Unity as your primary software.<\/p>\n\n\n\n<p>Pro Tip: Looking for an in-depth guide into these softwares and more? Check out <a href=\"https:\/\/www.rmcad.edu\/blog\/animation-software-showdown-industry-favorites-reviewed\/\">Animation Software: Industry Favorites Reviewed<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Character Design and Development<\/strong><\/h2>\n\n\n\n<p>Most games rely on relatable characters to encourage engagement, progression, and replayability. Because of this, character design is an essential part of the development process that shouldn\u2019t be overlooked. Let\u2019s take a look at how to create a memorable character and how studios transform it from a sketch to an animated model.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Creating Memorable Characters<\/h3>\n\n\n\n<p>According to game development company <a href=\"https:\/\/room8studio.com\/news\/how-to-create-a-video-game-character-key-principles\/\">Room 8 Studio<\/a>, good game characters rely heavily on their personality, backstory, flaws and weaknesses, and appearance. \u201cCrafting a game character is just like making a real human being: you need to give them personality, special traits, food preferences even,\u201d the studio writes. Students in Rocky Mountain College of Art + Design\u2019s Character Design (<a href=\"https:\/\/catalog.rmcad.edu\/preview_course_nopop.php?catoid=7&amp;coid=3088\">IL 3655<\/a>) class learn these basics and more to add professional-quality work to their portfolio.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">From Sketches to Animated Models<\/h3>\n\n\n\n<p>A variety of roles will work in the character development phase including: sketch artists, writers, animators, texture artists, and character designers. With the teamwork of each of these artists, characters efficiently go from concept to finished product.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Environment Art: Building Game Worlds<\/strong><\/h2>\n\n\n\n<p>Transporting players into a fresh, new world takes a lot of skill and vision. There are a variety of environments to choose from and valuable techniques used to bring them to life. Let\u2019s take a look at some examples of different video game aesthetics:<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Types of Game Environments<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/www.gamesradar.com\/best-open-world-games\/\">Open World<\/a><\/li>\n<\/ul>\n\n\n\n<p>Open world games allow a character to travel almost anywhere they can see. Common open world game environments include Minecraft and Red Dead Redemption 2.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/www.postphysical.io\/blog\/world-structure-an-open-or-closed-space-conundrum\">Closed World<\/a><\/li>\n<\/ul>\n\n\n\n<p>Enclosed environment games typically take place in a single building or space. Common closed world game environments include The Sims and Rollercoaster Tycoon.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/www.igdb.com\/companies\/abstraction-games\/best\">Abstract Environment<\/a><\/li>\n<\/ul>\n\n\n\n<p>Not all game environments are a representation of real life. Abstract environment games often rely on looks that players struggle to make sense of.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Conceptualizing Game Environments<\/h3>\n\n\n\n<p>Whether a studio is creating a 2D platformer or an open world adventure, conceptualizing game landscapes requires a lot of creativity, planning, and collaboration.&nbsp;<\/p>\n\n\n\n<p>Similar to designing a character, a game designer will outline their vision for the look and feel of the world and a concept artist will bring it to life. There is much more to a game environment than just looks, however. Studio artists need to understand the mechanics, rules, and limitations of the world they are creating to set expectations with players.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>The Impact of UI\/UX Design in Gaming<\/strong><\/h2>\n\n\n\n<p>If a game is difficult to understand or players are constantly confused, it might suffer from bad user interface (UI) or user experience (UX) design. Let\u2019s take a look at the difference between the two:<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">User Interface in Games<\/h3>\n\n\n\n<p>Simply put, UI represents the visual elements of a game. This can be anything from a minimap of the world to a character\u2019s health bar and item inventory on-screen.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">User Experience in Games<\/h3>\n\n\n\n<p>User experience is all about how players feel while interacting with the world and its mechanics. This differs from UI, as oftentimes UX is not something to visually explore. Game studios aim to give the best possible experience free of confusion and frustration.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Collaborative Roles and Project Lifecycle<\/strong><\/h2>\n\n\n\n<p>Earning your BFA in game art, animation, or a related field can set you up for success if your goal is to work at a game development studio. Luckily, game studios often hire for many different types of roles, giving you a great opportunity to show off your skills. Let\u2019s explore which roles are most common along with breaking down how long it takes to develop a game.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Game Art Studio Roles<\/h3>\n\n\n\n<p>Game studios can offer a variety of roles including but not limited to: game designers, developers, producers, game artists, writers, animators, sound engineers, QA testers, UI\/UX designers, and level designers.&nbsp;<\/p>\n\n\n\n<p>Some roles even fall outside of the game art scope to better the gameplay. Deck Nine Games visited RMCAD to explain to our Game Art + Animation students the complexity of creating a game. \u201cFor one of our games, we hired a mixed martial arts expert so that we could capture realistic fighting movements and animations in our game,\u201d Tommy Spampinato, Lead Environment Artist at Deck Nine Games, explains.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">The Project Lifecycle in Game Development<\/h3>\n\n\n\n<p>How long does it take for your favorite games to get made? Well, depending on several factors such as scale, budget, and style, the answer can vary. According to <a href=\"https:\/\/kevurugames.com\/blog\/how-long-does-it-take-to-make-a-game\/#:~:text=Medium%2Dcomplexity%20genres%20such%20as,they%20are%20ready%20for%20release.\">Kevuru Games<\/a>, simple 2D platformers can take two to four months to complete, whereas complex RPGs and MMOs can take up to five years.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Trends and Future Directions in Game Art<\/strong><\/h2>\n\n\n\n<p>While we can\u2019t perfectly predict what the future will hold for the industry, here are some trends that have entered the game art spotlight:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Virtual Reality<\/strong><\/li>\n<\/ol>\n\n\n\n<p>Virtual reality (VR) involves using a headset to interact with and explore a 3D environment. From the Meta Quest to the Valve Index, two of the most popular virtual reality headsets on the market, companies have been looking to perfect VR for quite some time. Although not quite mainstream yet, these organizations continue to put plenty of research and development into the medium.<\/p>\n\n\n\n<ol start=\"2\" class=\"wp-block-list\">\n<li><strong>Augmented Reality<\/strong><\/li>\n<\/ol>\n\n\n\n<p>A step below virtual reality, augmented reality (AR) projects 3D objects into a real-life space. Whether you\u2019re shopping online and want to see how a couch will fit in your living room or playing a game that puts characters in your environment, AR continues to improve its users\u2019 everyday lives.<\/p>\n\n\n\n<ol start=\"3\" class=\"wp-block-list\">\n<li><strong>Esports<\/strong><\/li>\n<\/ol>\n\n\n\n<p>Funding for esports continues to grow as games like League of Legends, Rocket League, Fortnite, and Dota 2 continue to dominate the scene. In fact, the <a href=\"https:\/\/olympics.com\/ioc\/news\/ioc-enters-a-new-era-with-the-creation-of-olympic-esports-games-first-games-in-2025-in-saudi-arabia\">International Olympic Committee (IOC)<\/a> voted unanimously in July of 2024 to add the Olympic Esports Games to its roster with its first event to be held in 2025.<\/p>\n\n\n\n<p>The future of game graphics can sneak up on you if you aren\u2019t careful. We asked Tommy Spampinato, Lead Environment Artist at Deck Nine Games, his advice for students looking to become game art professionals during his recent visit to RMCAD. \u201cNetwork with industry professionals&nbsp; and keep learning new technologies to keep up with the fast-paced world of video game development,\u201d Spampinato explains.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Ready to Level Up Your Game Art Skills?<\/strong><\/h2>\n\n\n\n<p>At Rocky Mountain College of Art + Design (RMCAD), our portfolio-based BFA in Game Art teaches you the software and technical skills you need to know to confidently enter the game development art industry. Learn more about our Game Art degree program offered <a href=\"https:\/\/www.rmcad.edu\/academics\/program\/on-campus\/game-art\/\">on-campus<\/a> or <a href=\"https:\/\/www.rmcad.edu\/academics\/program\/online\/game-art\/\">online<\/a> today.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Did you know that a career in special effects and animation is growing at a rate of 8% a year? These roles are in high demand at game art studios, in movies, and television, and boast a median salary of $99,060. According to the Bureau of Labor Statistics, you\u2019ll typically need a Bachelor\u2019s degree in [&hellip;]<\/p>\n","protected":false},"author":23,"featured_media":84245,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[81],"tags":[],"class_list":["post-84244","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-art"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.1.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Crafting Virtual Worlds: The Role of Game Artists - RMCAD<\/title>\n<meta name=\"description\" content=\"Learn how game artists create and enrich virtual worlds. Examine their impact on character design, environment art, UI\/UX, and their collaboration with development teams.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.rmcad.edu\/blog\/crafting-virtual-worlds-the-role-of-game-artists\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Crafting Virtual Worlds: The Role of Game Artists - RMCAD\" \/>\n<meta property=\"og:description\" content=\"Learn how game artists create and enrich virtual worlds. Examine their impact on character design, environment art, UI\/UX, and their collaboration with development teams.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.rmcad.edu\/blog\/crafting-virtual-worlds-the-role-of-game-artists\/\" \/>\n<meta property=\"og:site_name\" content=\"RMCAD\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/RMCADartschool\/\" \/>\n<meta property=\"article:published_time\" content=\"2024-08-22T21:52:11+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2024-08-22T21:52:13+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.rmcad.edu\/wp-content\/uploads\/2024\/08\/760x425-Crafting-Virtual-Worlds-RMCAD-header-scaled.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"2560\" \/>\n\t<meta property=\"og:image:height\" content=\"1432\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Trevor Bowden\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@RMCAD\" \/>\n<meta name=\"twitter:site\" content=\"@RMCAD\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Trevor Bowden\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"8 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/www.rmcad.edu\/blog\/crafting-virtual-worlds-the-role-of-game-artists\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/www.rmcad.edu\/blog\/crafting-virtual-worlds-the-role-of-game-artists\/\"},\"author\":{\"name\":\"Trevor Bowden\",\"@id\":\"https:\/\/www.rmcad.edu\/#\/schema\/person\/d00a66c68a5bd7e15e6d35d690729301\"},\"headline\":\"Crafting Virtual Worlds: The Role of Game Artists\",\"datePublished\":\"2024-08-22T21:52:11+00:00\",\"dateModified\":\"2024-08-22T21:52:13+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/www.rmcad.edu\/blog\/crafting-virtual-worlds-the-role-of-game-artists\/\"},\"wordCount\":1587,\"publisher\":{\"@id\":\"https:\/\/www.rmcad.edu\/#organization\"},\"image\":{\"@id\":\"https:\/\/www.rmcad.edu\/blog\/crafting-virtual-worlds-the-role-of-game-artists\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/www.rmcad.edu\/wp-content\/uploads\/2024\/08\/760x425-Crafting-Virtual-Worlds-RMCAD-header-scaled.jpg\",\"articleSection\":[\"Game Art\"],\"inLanguage\":\"en-US\"},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.rmcad.edu\/blog\/crafting-virtual-worlds-the-role-of-game-artists\/\",\"url\":\"https:\/\/www.rmcad.edu\/blog\/crafting-virtual-worlds-the-role-of-game-artists\/\",\"name\":\"Crafting Virtual Worlds: The Role of Game Artists - RMCAD\",\"isPartOf\":{\"@id\":\"https:\/\/www.rmcad.edu\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/www.rmcad.edu\/blog\/crafting-virtual-worlds-the-role-of-game-artists\/#primaryimage\"},\"image\":{\"@id\":\"https:\/\/www.rmcad.edu\/blog\/crafting-virtual-worlds-the-role-of-game-artists\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/www.rmcad.edu\/wp-content\/uploads\/2024\/08\/760x425-Crafting-Virtual-Worlds-RMCAD-header-scaled.jpg\",\"datePublished\":\"2024-08-22T21:52:11+00:00\",\"dateModified\":\"2024-08-22T21:52:13+00:00\",\"description\":\"Learn how game artists create and enrich virtual worlds. 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